The Wasp Trap

Mark Edwards

The front cover of The Wasp Trap by Mark Edwrads. It shows an image, in dark light, of a multi-storey house whose reflection is shown in the lake to the front of the building.

Note: this is a spoiler-free zone!

This is a contemporary, UK set, psychological thriller. The author presents a typical thriller buildup of friends — who for one reason or another haven’t met for several years — gathering for a dinner party. Once they were involved in an internet startup. What happened and why?

From the arrival of the first guest the tension mounts and the twists wait in ambush.

The evening is full of long-held secrets being revealed and the inevitable consequences as the friends learn all sorts of new stuff about each other and themselves.

The writing is taut with little flowery detours or other time-wasting. The core characters are all well done: they are human, believable, and interesting. I was less impressed by the supporting cast, but perhaps I gave them less attention while being carried along by the story and a more patient read might have meant they were more appreciated.

The plot unfolds at a decent pace and it’s not long before you realize you are engrossed in a real page-turner.

This is a fine, entertaining, exciting novel. It’s not going to feature as an award winner in the corridors of the literary establishment but it deserves recognition as a damn good piece of work.

If you like modern thrillers, you should not miss The Wasp Trap.

Aliyah — A Surprise Benefit

One of the surprising benefits of me making aliyah (emigrating to Israel) is seeing how much it gets under the skin of many of the antizionists antisemites out there, especially on social media platforms. My aliyah drives them nearly insane. Cue the usual insults and libels.

But no matter how much rage they direct at me, the situation remains the same:

  1. I made aliyah and am enjoying it.
  2. They hate that I made aliyah and I am enjoying that too.

Shroud

Adrian Tchaikovsky

Cover of Shroud by Adrian Tchaikovsky showing a futuristic pod-shaped vehicle entrapped by many tentacles.

Note: once you know this book is about first contact with alien life, this is a spoiler-free zone!

Set in the far future, with humanity still on its own, trying to spread out far and wide across the universe, the story focuses on one particular colonial encounter.

In the Prospector413 system, the spaceship Garveneer approaches a moon that is always on the dark side of the planet.

Juna Ceelander and others are brought out of cold-storage to explore the planet to determine its suitability for exploitation by way of strip-mining. One irony is that Ceelander lives in a corporate world that exploits her and she has, it seems, no choice but to extend the influence and reach of her bosses and exploit the alien moon.

To put the plot at its simplest, Ceelander and company encounter alien life. The book describes this from the perspective of the humans — driven on by corporate budgets, goals, timetables, and internal politics — and the aliens. The communications gulf and the consequential challenges are patiently and logically shown. The writing is evocative and engrossing as you are drawn in to the struggle for comprehension. The human characters are well drawn. Their interactions are meaninful and authentic. The alien parts are outstanding — fresh, new, and challenging. The backdrop is as much a character in the drama as anyone else. The pacing is just right, maintaining the tension without overdoing things.

This is the best science-fiction book I have read in a long, long time. To keep the review spoiler free, it’s short. But don’t let that fool you. There is a lot packed into Shroud and you will be missing out if you don’t read it. I have had some misses in the past with this author, however Shroud is definitely a hit. Highly recommended.

Bonnie Scotland

The (soccer) World Cup kicks off later today with the first match — Mexico against South Africa — at 22:00 Israel time. Scotland have qualified after 28 years of missing out and it would appear that the football-fever I remember from my time living in Scotland has not subsided. If anything, it looks more intense.

My Facebook feed is full of Scottish World Cup material ranging from the sublime to the ridiculous and beyond. There are backward glances at the qualifying games and past World Cup campaigns, there are several Scottish Team World Cup Songs (of varying quality), lots of videos of fans departing from airports throughout the world, often accompanied by pipe bands. And, inevitably, the Irn Bru advert:

I wish the Scotland team well.

I hope Israel will qualify for a future World Cup but I’m not optimistic. If they do qualify, I hope they’ll be allowed to participate but I’m not optimistic.

Games Played — May 2026

The games I played included the following:

Commands and Colors: Ancients

I played The Middle Gate (Thermopylae) scenario from Expansion Pack #6 which presents an overwhelming Persian force with about half the number of opposing Spartans, behind ramparts, featuring a vulnerable flank that can be marched around.

The Persians did the flank march and, despite suffering high casualties, secured the flags (victory points) needed for the win. The final score was 10-6 so the Spartans were well out of touch.

It’s difficult to see how the Spartans can hold out here, especially if the cards aren’t there for the required counterattacks. Both sides had turns where the available cards were useless. I’m thinking of using a house rule to overcome this, such as allowing each player to be able to use any one card as a single unit activation (anywhere on the board) instead of whatever it says on the card.

All of that having been said, it’s a long time since I’d played the system and I enjoyed it much more than I remember.

Fields of Fire

I continued playing the Naktong River Campaign from the Korean War in this top-quality solitaire game system. I completed missions 4 and 5 successfully.

Advanced Squad Leader

I played First Dance (AP228) again, an early war encounter in Belgium between French and German mixed forces of infantry and tanks. The French enter and set up a defense line. The Germans enter and try to break the line.

The Germans lost two key carriers and troops in the first turn and that decided the game, although we kept playing. The Germans made progress but they no longer had the troops required to capture the objectives. The French tank reinforcements are virtyually invulnerable.

A difficult scenario for the Germans, but that maybe only because it was me!

The White Castle Duel

A sophisticated, two-player, worker-placement euro game with a theme about two clans vying for supremacy in technology and trade as the Portugese bring western ideas into Japan.

You play your workers to choose actions and some actions generate more actions or resources which you can use to generate more actions or resources and so on, each player vying for the best victory point score. Of course, there are multiple ways to attain (and calculate!) victory points.

It was too complicated for my taste. (I don’t mind complicated games but in an abstract game the complication has to bring something to my enjoyment. If not, as is the case here, it feels like complication just for the sake of it.)

The game uses a lot of icons to avoid language and eventually I became familiar enough with them, so it gets a pass there.

However, there’s one nuclear option that allows the opponent to screw with the available actions. I seriously doubt the play-balance of the game because of this.

I also didn’t like the use of color: there were 1,001 colors in use, or so it seemed, creating an obstacle to understanding the game.

In short, although I played it twice and tried hard, I didn’t like it. YMMV.

Combat!

Part of a series of solitaire games, this one features US (player) versus German (system) soldiers battling it out in WW2 over a range of scenarios. The rules were lacking, but eventually I cracked the code.

The graphics put walls and hedges in the middle of hexes and that doesn’t work for me. It’s like a perversion of Schrödinger’s cat where the soldier in a wall hex gets the benefit of the wall no matter from which side he is attacked! I applied my own house rule to put the soldier on one side of the wall or hedge.

I don’t think it compares favorably with Ambush because of the design decisions, but it’s a brave try and I’m probably going to invest some serious time in exploring the system and scenarios.

One main criticism is that, for the most part, the system gives the German soldiers orders without any regard as to whether they can see the enemy. Orders are, instead, given based on the soldier’s morale. This can produce surprises as well as strange results. And that may be a fair reflection of the chaos of combat. Alternatively, it may be that more logical action choices should sometimes be taken.

I am still enjoying the game because it does generate a decent narrative. However, because of the stated issues, I am thinking about creating my own version of the solitaire system. There is an updated version that has allegedly made some improvements, and I’ll try and get a look at that.